The group gets the coordinates for the Sea of Monsters, but on the way, Grover is kidnapped by Luke and his henchmen.
Percy decides to go on his own quest to get the Golden Fleece, and Annabeth, Grover, and Tyson go along. Dionysus, one of the camp directors, agrees, but chooses to send another half-blood, Clarisse, on the quest to retrieve it. Later, Annabeth figures out that if the Golden Fleece, which can heal anything, can be recovered from the Sea of Monsters, it could be used to save Thalia’s Tree and the camp. He also poisoned Thalia’s Tree, which leaves the camp vulnerable to attacks.Īt this time, Percy also learns of a prophecy involving a half-blood of the eldest gods either saving or destroying Olympus with a cursed blade, and that it might be about him. After it’s destroyed by Percy, everyone sees that Luke has returned and was the one who sent the bull. Later, a Colchus Bull breaks through the barrier and attacks the camp. Tyson, a cyclops and also a son of Poseidon (like Percy), penetrates the barrier and reveals himself to be Percy’s half-brother. In the present day, Percy, Annabeth, and Grover are still students there. Camp Half-Blood is formed inside that barrier. Zeus, Thalia’s father, turns her corpse into a tree which will provide a barrier for all half-bloods. One of them, Thalia, sacrifices herself to save the other three, who are Annabeth, Grover, and Luke, the Lightning Thief from the first movie. Seven years ago, four half-bloods are running through a forest, being chased by a cyclops. Percy then realizes that she may be the half-blood mentioned in the prophecy.
It revives Thalia’s Tree as well as Thalia herself. Collectiblesīe careful, because some items can be collected only in NG +.Percy, Annabeth, Grover, Clarisse, and Tyson get the Golden Fleece away from Luke, destroying Kronos in the process, and bring it to Camp Half-Blood. Your task is to go into each of the five available rooms and save five rats in cages by solving puzzles. Crouch and move through the rift in the wall. You will be in a bright room with a table and lots of plates. You’ll find coffin and your task is to close it. After interacting with it, immediately run forward as the chase begins. You will reach the gate, which opens with a lever on the wall to your left. If you could not complete the achievement, it is better to go to the main menu immediately after the collision and reload from the checkpoint. Important note: sometimes a rocket can stagger, but only direct collisions are counted. The rocket is controlled by the A and D keys, the rocket has only three positions, so try to stay centered. Your task is not to hit any object flying at you. You need to assemble a rocket and then fly through the open space. There, behind the curtain, you will find the handle of the detonator. You need to go in the door on the right and jump down. Open the door, but don’t rush to open the next, you’ll finish the Act. Open the door and move on along the bridge between the buildings.
#SE7EN SEAS LAYERS OF FEAR 2 TV#
You’ll turn on the TV and the chase begins. Your task: stop the hand on the numbers so that the numbers next to the clock become equal. After completing this task, go back to the clock on the right.
To your right will be a clock with a riddle, to the left, below, also a clock (with gears) that you need to put in place. In the middle of act you will get to the workshop where several mannequins work. Your task is to run through this place, without being hit by the light.
In the middle of the Act 1, you will be taken to the set, where you will need to turn on the light using a switch on the wall. SOS: three short signals, three long signals, three short signals. You can get this achievement in Act 1 or Act 5. In your cabin you can find a door (on the first floor) labeled “Recording.” At any moment you can open it and achievement will pop. Obey Director twice and ignore his instructions twice. Ignore Director’s instructions three times out of four.